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Monday, December 19, 2011

Byond game: Dragon Warrior: Shadows of Erdrick

Different from my guide for Dragon Warrior: Hero's Destiny/Shadows of Erdrick 2, this is the guide for the first game that is probably more complete then the other Dragon Quest fangames. I'm going to go over the quests in the game with all the general spoilers. I won't go into the classes too much though, maybe just brief mentions.

UPDATES:
6/25/2013: I no longer host the game, so I've highlighted the parts only available on my old server, and in some cases, used strikethroughs for features no longer available. Most information available is still correct of the current version, though some changes may have been made that I am not aware of. If anyone would like me to add the new version changes, feel free to provide the information and i'll add them.

If anyone would like to help make accurate descriptions to the spells (rough amount of damage/healing, how much a buff or debuff increases/decreases on a target, MP cost, and so on), you may be rewarded in game for your help! Feel free to make descriptions in the comment section below. Also any errors or missing information reported is also appreciated!

TABLE OF CONTENTS:

To find what you are looking for, use the table of contents as a reference, and search the page (ctrl+f usually summons this on most browsers) for what you are looking for. Just copy and paste the line from the contents to find it.

Quest help and Maps of areas have been relocated to other pages, so just click on their main page links (denoted with +) or if looking for particular maps, you can just click the area/floor you want

+ QUESTS
+ Current MAPS
-- Evil World Map
-- Runweld Basement (Floor 1) (Floor 2)
-- Thenton Tower And Basement (Floor 1) (Floor 2) (Floor 3) (Floor 4) (Floor 5+6) (Basement 1) (Basement 2)
-- Smack's Cave (Floor 1) (Floor 2) (Floor 3) (Floor 4) (Floor 5)
-- BEACOM CAVE (Floor 1) (Floor 2) (Floor 3)
-- Agotrop Cave (Floor 1) (Floor 2)
-- Lava Cave (Floor 1) (Floor 2)
-- Hillock Farm
-- Sky Tower (Floor 1) (Floor 2) (Floor 3) (Floor 4) (Floor 5) (Floor 6) (Floor 7) (Floor 8) (Floor 9) (Top Floor)
-- The Dig (First Cave) (Second Cave) (First Area)


- CLASSES (C100)
-- Soldier
-- Pilgrim
-- Wizard
~~~ Wizard Valrog Weapon Exchange
-- Ranger
-- Bard
-- Monk
-- Thief
-- Goof-Off
-- Sage
-- LEVELING SPEED

- FARMING TIPS (X555)
- PET INFO (D500)
- AUGMENT INFO (A123)





CLASSES (C100)
This section is for letting you know when a certain class learns their skills, as well as when a GM can bestow said class bonus skills. Skills marked with an * (asterisk) labels spells not naturally learned, but given by a GM. Those skills are only applicable while I am hosting the game. Skills marked with a ~ (tilda) can be obtained through quests or storyline.

Level - Skill

Soldier
This class has the highest defense and health of all classes, as well as levels the second fastest. It only has a handful of skills, but excels at being the best tank in the game, not to mention a pretty powerful attacker with a natural damage increase. Main drawback besides the lack of skills is low magic points and pretty lousy speed. One interesting thing about the soldier is that it has a natural "taunt" proc with every attack it does to help keep the party safe.
 11 - Punch
18 - Fish Net
22 - War Cry
25 - Tsunami
40 - Fairwind (24 MP) > Covers entire party in a Bounce spell; high chance of reflecting offensive magic back.
50 - Hurricane
150 - Gigaslash
*225 - Ring Bell (250MP) > Valrog Skill; Attempts to stun all targets with a high success rate.

 Pilgrim
The master of healing, Pilgrims are the most supportive class in the game! Their stats tend to be rather average, and their attack spell type has a wide damage range, they also are the earliest class to learn reviving spells. Pilgrims can be competent fighters and are not awful at taking damage compared to others, but generally do not excel at anything other than their healing and reviving prowess. In terms of leveling speed, they are right in the middle.

1 - TinyHeal (2 MP)
4 - Upper (3 MP)
5 - SpeedUp (3 MP)
6 - Heal (4 MP)
9 - Antidote (3 MP) > Cures the poison ailment
9 - Sleep (4 MP)
10 - Increase (4 MP)
12 - HealMore (6 MP)
12 - Infernos (6 MP)
13 - StopSpell (8 MP)
15 - Numboff (6 MP)
20 - InferMore (15 MP)
23 - HealAll (10 MP)
29 - HealUs (20 MP)
30 - InferMost (30 MP)
32 - Barrier (24 MP) > Covers entire party in a Bounce spell; high chance of reflecting offensive magic back.
35 - Vivify (15 MP)
35 - SpeedUpMore (23 MP)
40 - HealUsMore (42 MP)
40 - Tornadic Wind (40 MP)
44 - UpperMore (23 MP)
50 - Revive (25 MP)
50 - IncreaseMore (44 MP)
50 - StopMore (36 MP)
55 - HealUsAll (70 MP)
60 - FifthWind (60 MP)
62 - VivifyUs (40 MP)
65 - SpeedUpMost (56 MP)
70 - Regeneration (35 MP)  > Heals 33% hp for 3 steps/turns
77 - ReviveUs (70 MP)
84 - UpperMost (23 MP)
85 - Youthful Aura (50 MP) > Heals 33% hp for 5 steps/turns
90 - IncreaseMost (100 MP)
125 - Life Giving (90MP) > Heals 20% hp for 8 steps/turns
175 - Fountain of Youth (150 MP) > Casts VivifyUs and heals 20% of hp per step.
*200 - Beat (20 MP) > Attempts to instantly kill a single target; doesn't work on bosses.
Wizard
Wizards have the most powerful spells in the game! They gain some offensive buffs and debuffs, but are usually best used for crowd control. That said, they have rather poor health and defense. Most weapons they receive are only for increasing their magic points, and their armor selection is rather limited. A wonderful asset to most parties, but quite the glass cannon. They level slower than Pilgrims.

If you level a Wizard to 15, let a GM know. Wizards get a small increase to their dodge that needs to be manually put on them (5%)

Wizard Valrog Weapon Exchange
Valrog drops weapons that normally help a class become more powerful. Unfortunately, wizards get a bit unlucky in that regard since there damage is based on magic, but their weapons increase MP and physical attack only. Now, they can exchange their weapon for special upgrades by contacting a GM (similar to contacting them for getting special spells). Upgraded weapons will receive special names to distinguish them.

  • Shadow Wand: 200MP, 320 Attack, 20% chance for additional attack, Right Handed
    • Vital Wand: 600 HP, 600 MP, 200 Attack, 20% chance for additional attack, Right hand
  • Runic Wand: 500 MP, 200 Attack, 25% chance for additional attack, Left Handed
    • Glass Cannon: 1000 Agility, 10 Crit, -500 Defense, -200 Health, 10 Attack, 25% chance for additional attack, Left Handed
  • The Keeper: 700 MP, 400 Attack, Hits All, Right Handed
    • The Gate: 800 Defense, 50 MP, -300 Attack, -300 Agility, Hits All, Right Handed
  • Moonbrooke: 900 MP, 600 Attack, Hits All, Left Handed
    • Midenhall: Total Damage output increased by 110% (1.1 damage Alter), -1000 Attack, Hits All, Left Handed.
 
 1 - Tiny Blaze (2MP) > Weakest single target fire attack
4 - RobMagic (0MP) > Steals a low amount of MP from an enemy
8 - Blaze (4MP) > Weak single target fire attack
8 - Sap (4 MP) > Lowers a single target's defense
10 - Fireball (6 MP) > Damages a group of enemies with fire element
10 - Outside (8 MP) > Warps a party outside of a dungeon, cave or tower if cast by the leader
12 - Return (8 MP) > Warps a party to a previously visited town if cast by the leader
12 - Slow (4 MP)
14 - IceBlast (10 MP) > Weakest ice attack that hits all enemies
17 - BlazeMore (8 MP) > Average single target fire attack
18 - FireBane (10 MP) > Damages a group of enemies with fire element
18 - Defense (4 MP)
21 - Bikill (6 MP)
23 - SnowBlast (18 MP) > ice attack that hits all enemies
24 - Bounce (8 MP) > Sets up a status that attempts to reflect offensive magic spells away from the user
27 - FireVolt (14 MP) > Damages a group of enemies with fire element
27 - Transform (10 MP) > Changes your icon for a duration
30 - BlazeMost (16 MP) > single target fire attack
~30 - RobMoreMagic (0 MP) > Steals more mp from a single target.
35 - SnowStorm (24 MP) > ice attack that hits all enemies
35 - SlowMore (24 MP)
40 - Sunfire (20 MP) > Damages a group of enemies with fire element
47 - Transcend (15 MP) > Changes your icon along with colors for a duration
48 - SapMore (24 MP) > Lowers a single target's defense more
52 - Blizzard (42 MP) > ice attack that hits all enemies
60 - SunBlaze (24 MP) > single target fire attack
60 - SlowMost (54 MP)
65 - Hellfire (30 MP) > Damages a group of enemies with fire element.
68 - DefenseMore (64 MP)
70 - Enchance Illusion (30 MP) > Increases the duration that a Transformation lasts
80 - HellBlaze (36 MP) > single target fire attack
88 - SapMost (54 MP) > Lowers a single target's defense a lot
90 - Arctic Blast (65 MP) > ice attack that hits all enemies
98 - DefenseMost (100 MP)
99 - Solidify Illusion (90 MP) > Increases the duration that a Transformation lasts even further
111 - Trikill (6 MP)
*120 - RobMostMagic (0 MP) > Steals a lot of MP from a single target
135 - Novafire (60 MP) > Damages a group of enemies with fire element
140 - NovaBlaze (72 MP) > single target fire attack with chance for rebound damage
150 - Snowflake (90 MP) > ice attack that hits all enemies
200 - Nova Flare (99 MP)
*250 - Mana Bomb (0 MP) > Valrog skill; attempts to reduce mp from all available targets
290 - Absolute Zero (150 MP) > ice attack that hits all enemies
390 - Bumbleclusterfuck (20 MP) > Ice attack that hits all enemies for a wide range of damage

Ranger
The second-best tank in the game, Rangers are a mixed bag of Soldier, Pilgrim, and Wizard; They have good health, good single target healing, and offensive magic. Rangers might not have that many skills, but have enough of each category to make them very well balanced. If any class could solo well, it would be a Ranger. When leveling up, they start off as the fourth fastest just behind goof, but around level 40, they become faster than a goof off, but still slower than a soldier.
 
3 - Tiny Blaze (2 MP) > Weakest single target fire attack
4 - Tiny Heal (2 MP)
12 - Heal (4 MP)
12 - Blaze Air (6 MP) > Damages a group of enemies with fire element; identical to Fireball skill
14 - Antidote (3 MP) > Cures the poison ailment
14 - Outside (8MP) > Warps a party outside of a dungeon, cave or tower if cast by the leader
16 - Return (8MP) > Warps a party to a previously visited town if cast by the leader
19 - Repel
20 - HealMore (6 MP)
22 - NumbOff (6 MP)
26 - Sleep (4 MP)
32 - StopSpell (8 MP)
35 - HealAll (10 MP)
35 - Flame Air (10 MP) > Damages a group of enemies with fire element; identical to FireBane skill
60 - Scorching  (14 MP) > Damages a group of enemies with fire element; identical to FireVolt skill
70 - Fire Tower
75 - Magma
200 - AllDain
~Zap
~Lightning
~Thordain
Bard
The arguably second-most supportive class in the game (Sages technically could be), Bards are built like rangers in terms of stats, but have a various amount of supportive and offensive skills based on time, and a few direct damage spells. They can help restore health and magic points, and temporarily raise the stats of their party. Bards also can take a hit pretty well. Their faults, however, are that their attack (both physical and spells) are rather mediocre, and they level quite slowly (second slowest, right behind Sages). They are a magic user's best friend, however, and can make leveling parties last for quite awhile.

Also something to note about a bard's stat boosting songs is that their potency can increase based on what your level is. All but one, however, have limits to how much they can increase.

 1 - Battle Chant (1 MP) > Can increase critical rate by 9 and attack by 50 max.
3 - Verse of Flame (2 MP) > Reduces a single target's health by 6 per round; stacks with ice songs.
5 - Minor Heal Song (4 MP) > Heals 2 HP per step/battle round to entire party
9 - Flame Song (3 MP) > Reduces a single target's health by 12 per round; stacks with ice songs.
10 - Minor Magic Song (5 MP) > Restores 1 MP per step/battle round to all non-bards in party.
13 - Verse of Ice (4 MP) > Reduces all affected enemies health by 4 per round; stacks with flame songs.
16 - Song of Flames (6 MP) > A Fireball-like spell that increases in damage as you level.
17 - Major Heal Song (8 MP) > Heals 4 HP per step/battle round to entire party
19 - Battle Cantana (10 MP) > Can increase agility by 35, criticals by 7, and attack by 46 max.
20 - Flame Cantana (4 MP) > Reduces a single target's health by 24 per round; stacks with ice songs.
20 - Lullaby (4 MP) > Same as the Sleep spell; attempts to put a single target to sleep.
22 - Song of Winter (7 MP) 
22 - Song of Snow (8 MP) > Reduces all affected enemies health by 8 per round; stacks with flame songs.
25 - Major Magic Song (8 MP) > Restores 3 MP per step/battle round to all non-bards in party.
30 - Ballad of Flame (6 MP) > Reduces a single target's health by 42 per round; stacks with ice songs.
32 - Song of Inferno (9 MP)
32 - Icy Cantana (12 MP) > Reduces all affected enemies health by 16 per round; stacks with flame songs.
35 - Mega Heal Song (12 MP) > Heals 8 HP per step/battle round to entire party
37 - Battle Anthem (18 MP) > Can increase agility by 65, critical by 12, attack by 80, and defense by 50 max.
38 - Song of Bolts (20 MP) > A lightning element spell that hits all enemies for around 65 damage.
40 - Mega Magic Song (12 MP) > Restores 6 MP per step/battle round to all non-bards in party.
42 - Ballad of Blizzard (16 MP) > Reduces all affected enemies health by 28 per round; stacks with flame songs.
50 - Flaming Incantation (8 MP) > Reduces a single target's health by 54 per round; stacks with ice songs.
50 - Song of Silence (8 MP) > Identical to the Stopspell skill.
52 - Song of Blizzards
55 - Song of Hellfire
60 - Icy Crescendo (24 MP) > Reduces all affected enemies health by 36 per round; stacks with flame songs.
68 - Song of Storms
70 - Symphonic Flame (10 MP) > Reduces a single target's health by 78 per round; stacks with ice songs.
72 - Song of Coldsnap
78 - Curse Song
80 - Symphony of Berserker (24 MP) > Increases agility, attack, and defense by your level. (If level 100, increases those stats by 100) Has no limitations.
98 - Song of Thor
100 - Symphonic Ice (30 MP) > Reduces all affected enemies health by 52 per round; stacks with flame songs.
107 - Battle Symphony (28 MP) > Can increase agility by 115, critical by 11, attack by 130, and defense by 50 max.
120 - Multicut
*145 - Life Song (40 MP) > Identical to the VivifyUs skill.
200 - Song of Giants (45 MP) > Can increase agility by 430, critical by 20, attack by 460, and defense by 100 max.
Monk
Monks are a fast and hard hitting class with a natural damage increase, as well as durable with some natural spell resistance and extra chance to dodge. They do not have much in terms of skills, but make up for it with their multiple hitting prowess, not to mention have a rather good critical hit rate. They don't have as good of an armor pool as Soldiers, but have good enough health to keep them around. They do, however, level slower than a wizard, but faster than a bard.

If you level a monk to 15, let the GMs know. Monks need to MANUALLY receive a buff to their dodge (10%).

7 - Armor
8 - Jump Kick
8 - Swiftwind
13 - Inspire
15 - Crag Throw
25 - Meditate
50 - Back Flip
95 - Rock Throw
135 - Hell Blast
170 - Ultrahit
*200 - Gaze (25MP) > Attempts to stun a single target for one or more turns.

Thief
Thieves are all about their speed and poisons. While equipping a dagger, they can inflict poisons on a target to drain their health and magic points while also being able to recover their own health and magic a little with each hit. Thieves also have early access to a weapon that hits all enemies, the boomerang! Their defense and health is rather low, but they can equip a bit more than a wizard to stay alive, not to mention their life-sapping poisons aid the survivability. They also have an extra chance to dodge physical attacks, and the second best critical hit rate in the game! Also are the masters of slaughtering metal monsters due to their poisons (which give good experience), have an increased chance of finding treasure and gold after a battle, and level the fastest in the game!

If you level a thief to 15, let the GMs know. Thieves need to MANUALLY receive a buff to their dodge (10%).

 1 - RobMagic (0MP) > Steals a low amount of MP from an enemy
5 - Invis
7 - Poison Tip
*9 - Outside (8 MP) > Warps a party outside of a dungeon, cave or tower if cast by the leader
10 - Transform (10 MP) > Changes your icon for a duration
13 - Steal
*14 - Antidote (3 MP) > Cures the poison ailment
15 - Dodge
17 - Lifetap Poison
19 - Magictap
21 - Transcend (15 MP) > Changes your icon along with colors for a duration
25 - Backstab
27 - Lifedraw Poison
30 - Magicdraw Poison
35 - Mimic
40 - Riposte
45 - Lich
50 - Enchance Illusion (30 MP) > Increases the duration that a Transformation lasts
70 - Solidify Illusion (90 MP) > Increases the duration that a Transformation lasts even further
Goof-Off 
As the name implies, Goof-offs tend to... goof off in battle. Whenever a battle command is selected, they might end up goofing off which can have good or bad effects, such as stunning an enemy for a period of time to stunning their own party members! Why would anyone want such a hindering character in a party with them? Because they are the masters of getting critical hits! They get a weird mix of spells to give them a "jack of all trades" feel, but their true charm comes from their constant critical hits, which also influence their spell's damage. In a way, a Goof off is a critical mage, even though the spells they learn are not the most powerful. Also unique to their class, they have the Whistle ability, which summons a battle instantly. A goof's best stats are agility and its critical rate. Its magic points are quite fair, but its defense and health are rather poor, about on par with a thief's except they don't get as good of an armor selection. A goof's attack is not awful but still rather low, and its weapon selection is limited to staves and daggers in the beginning, which is why its critical hits are rather needed. They do level fairly fast, initially faster than rangers until level 40.

*10 - Fire Cracker (4MP) > Weak single target fire attack; identical to the Blaze skill
12 - BadJoke (4 MP) > Lowers a single target's defense; identical to the Sap skill
*15 - Blow Torch (6 MP) > Damages a group of enemies with fire element; identical to the Fireball skill
20 - FrigidAir (10 MP) > Weakest ice attack that hits all enemies; identical to the IceBlast skill
*25 - RobDance (0MP) > Steals a low amount of MP from an enemy; identical to the RobMagic skill
*30 - Stepguard (4 MP) > Heals 2 HP per step/battle round to entire party; identical to the Minor Healing Song skill.
~35 - Whistle > Summons a battle instantly in monster-infested areas out of battle; attempts to distract a random target (including allies) in battle which only works if faster than target
*45 - Shh! (8 MP) > Identical to the Stop Spell skill
50 - IceAir (18 MP) > ice attack that hits all enemies; identical to the SnowBlast skill
*55 - Mimic
~60 - Transmute Skin
~65 - Juggle > Attempts to distract a random enemy, only works if faster than target
*75 - Enchance Illusion (30 MP) > Increases the duration that a Transformation lasts
80 - IceStorm (24 MP) > ice attack that hits all enemies; identical to the SnowStorm skill
*85 - Hustle (20 MP) > Identical to the HealUs skill
*95 - Really Bad Joke (24 MP) > Lowers a single target's defense more; identical to the SapMore skill
*100 - Icy Crescendo (24 MP) > Reduces all affected enemies health by 36 per round; stacks with flame songs.
*105 - Magic Mirror (8 MP) > Sets up a status that attempts to reflect offensive magic spells away from the user; identical to the Bounce skill.
110 - WhiteFire  (42 MP) > ice attack that hits all enemies; identical to the Blizzard skill
*115 - Flaming Incantation (8 MP) > Reduces a single target's health by 54 per round; stacks with ice songs.
*120 - Life Dance (40 MP) > Identical to the VivifyUs skill
*200 - Drain Dance (0 MP) > Steals more mp from a single target; identical to the RobMoreMagic skill
*225 - Magic Missile > Doesn't show damage; otherwise identical to the Snowflake skill
*500 - K.O. Dance (100MP) (Defeat)

~Can be learned earlier by obtaining a scroll from certain enemies.

Sage
A class to be unlocked, slowest leveler in the game. More info to come.
1 - Tiny Heal (2 MP)
1 - Tiny Blaze (2MP) > Weakest single target fire attack
7 - Upper (3 MP)
8 - Heal (4 MP)
8 - SpeedUp (3 MP)
10 - Blaze (4MP) > Weak single target fire attack
10 - Antidote (3 MP) > Cures the poison ailment
11 - Outside (8 MP) > Warps a party outside of a dungeon, cave or tower if cast by the leader
12 - Fireball (6 MP) > Damages a group of enemies with fire element
12 - Sap (4 MP) > Lowers a single target's defense
13 - Return (8 MP) > Warps a party to a previously visited town if cast by the leader
13 - Increase (4 MP)
15 - HealMore (6 MP)
18 - NumbOff (6 MP)
18 - IceBlast (10 MP) > Weakest ice attack that hits all enemies
18 - Slow (4 MP)
20 - BlazeMore (8 MP) > Average single target fire attack
20 - Sleep (4 MP)
22 - Defense (4 MP)
24 - Firebane (10 MP) > Damages a group of enemies with fire element
26 - HealAll (10 MP)
28 - Snowblast (18 MP) > ice attack that hits all enemies
29 - Transform (10 MP) > Changes your icon for a duration
30 - Stop Spell (8 MP)
31 - Firevolt (14 MP) > Damages a group of enemies with fire element
32 - HealUs (20 MP)
35 - BlazeMost (16 MP) > single target fire attack
38 - Snowstorm (24 MP) > ice attack that hits all enemies
40 - Barrier (24 MP) > Covers entire party in a Bounce spell; high chance of reflecting offensive magic back.
42 - Vivify (15 MP)
42 - SpeedUpMore (23 MP)
45 - SlowMore (24 MP)
49 - Transcend (15 MP) > Changes your icon along with colors for a duration
50 - HealUsMore (42 MP)
52 - Sunfire (20 MP) > Damages a group of enemies with fire element
56 - Blizzard (42 MP) > ice attack that hits all enemies
57 - UpperMore (23 MP)
58 - Revive (25 MP)
58 - SapMore (24 MP) > Lowers a single target's defense more
63 - IncreaseMore (44 MP)
68 - SunBlaze (24 MP) > single target fire attack
72 - SlowMost (54 MP)
78 - DefenseMost (100 MP)
78 - SpeedUpMost (56 MP)
79 - HealUsAll (70 MP)
85 - Enhance Illusion (30 MP) > Increases the duration that a Transformation lasts
89 - Hellfire (30 MP) > Damages a group of enemies with fire element.
99 - UpperMost (23 MP)
102 - SapMost (54 MP) > Lowers a single target's defense a lot
110 - Arctic Blast (65 MP) > ice attack that hits all enemies
112 - Solidify Illusion (90 MP) > Increases the duration that a Transformation lasts even further
113 - DefenseMost (100 MP)
115 - IncreaseMost (100 MP)
120 - Bikill (6 MP)
155 - Novafire (60 MP) > Damages a group of enemies with fire element
305 - Absolute Zero (150 MP) > ice attack that hits all enemies


LEVELING SPEED
This is the order of how fast a class levels from fastest to slowest. There is a special case with Goof-Offs and Rangers however. Goof-Offs level faster than Rangers until level 40, which is when Rangers will start leveling faster than Goofs.

Thief, Soldier, Ranger/Goof-Off, Pilgrim, Wizard, Monk, Bard, Sage


FARMING TIPS (X555)
-A plot of land = one area of grass
-Each plot of land has one active spot on it that you can dig up items on. The rest of the plot is usually garbage,
-Some plots of land "share" their digging hotspot, so occasionally you won't find the hot spot after scouring the whole land. This is mostly uncommon however.
-As such, usually the smaller the plot of land, the better rate of drops you'll get. However, a lot of small plots share their hotspots with others, so do some experimenting.
-After you dig up an item, the hotspot gets randomized again. Sometimes even in the same spot so check that too!
-A way to tell if you got a hotspot is when you fail to get the message, "but you find nothing." However, that sometimes pops up even when it is the hotspot. I recommend digging in one spot three times. If you get the, "but you find nothing" message three times, move onto the next.
-To speed up digging, I recommend moving your shovel to the top of your inventory. Less movement = less tediousness.
-Also recommended is to unequip overalls once you found your plot of land you want to hunker down on. You can only do this by equipping another set of armor when in battle. When you don't have your armor on in the farm, you cannot walk off/onto grasslands (depending where you were when you took off the overalls or left the party of someone who had overalls). This helps you some so you don't accidentally walk off the plot while trying to dig fast.
-Here is a macro you can use to dig several times in a row if you have your shovel equipped and located at the top of you inventory:
.center\n.east\n.south\n.center\n.center\n.center\n.center\n.east\n.south\n.center\n.center\n.center\n.center\n.east\n.south\n.center\n.center\n.center\n.center\n.east\n.south\n.center\n.center\n.center\n.center\n.east\n.south\n.center\n.center\n.center\n.center\n.east\n.south\n.center\n.center\n.center\n.center\n.east\n.south\n.center\n.center\n.center


PET INFO (D500)
This currently only has a list of available pets in the game and where to find them. Perhaps more will be input when more people help out with information.
If you have any additional information on these monsters or if a monster is missing from the list, please make a comment or let Ruesen know in game.

Slime - Outside Runweld
Giantworm - Outside Runweld
Iron Ant - In cave west of Runweld
Big Slug - In cave west of Runweld
Slime Snail - In cave west of Runweld
Swamp Thug - Katon Decoder Quest (One chance only) 
Giant Anteater - Outside Katon
Avenger Raven - Far east of Yaston
Stingwing - Far east of Yaston
Big Cobra - Far east of Yaston
Fierce Bear - Above Manarch
Avenger Beak - Above Manarch
Giant Eyeball - Runweld Basement
Green Slime - Runweld Basement
Magician - Runweld Cave/Thenton Tower
Healer - Outside Thenton
Drakee - D'taka Cave
Blaze Ghost - D'taka Cave
Tongue Bear - D'taka Cave
Babble - D'taka Cave
Demon Anteater - Outside D'taka Cave
Army Ant - Outside D'taka
Red Slime - Outside D'taka
Black Raven - Outside D'taka
Goopi - Between B'li and B'nda
Terror Shadow - Between B'li and B'nda
Wyvern - Between B'li and B'nda
Bharack - Smacks Cave
Magic Ant - Smacks Cave
Infernus Knight - Smacks Cave
Evil Mage - Smacks Cave
Mummy - Smacks Cave
Knight - Smacks Cave
Doolsnake - Smacks Cave
Axe Knight - Smacks Cave
Maelstrom - Smacks Cave
Armored Knight - Smacks Cave
Heat Cloud - Above Monster Shrine
Green Dragon - Lava Cave
Lava Basher - Lava Cave
Darthbear - Outside Dankra
Graboopi - Outside Dankra
Arch Bison - Outside Hillock
Star Wyvern - Hillock Farm 
Grizzly - Outside Cave of Trials
Hologhost - Cave of trials
Lethal Armor - Outside Rimuldar
Wizard - Before Broken Bridge
Dragonit - Rimuldar Cave
Imposter - Rimuldar Cave
Mimic - Outside Kol 
Ghoul - In monster infested towns/Hero's Cave
Troll - In monster infested towns/Hero's Cave
Blue Dragon - In monster infested towns/Hero's Cave
Metal Slime - Outside Canthus/Slime Island 
King Healer - Slime Island
Metal Babble - Slime Island/Island East of Dankra
Hydra - Island East of Dankra
Metal Ozwarg - Top of Sky Tower
Atlas - Top of Sky Tower
Baramos - Top of Sky Tower
King Slime - Outside Cave of Trials/Slime island
Curer - Agotrop Cave/Slime Island
Metal King Slime - Slime Island/Top of Sky Tower
Horned Rabbit - Outside of Ellysyva
Ghost - Outside of Evyllin
Gas Cloud - Below Evyllin
Scorpion - Below Evyllin
Great Beak - Outside AvLynyss
Stoneman - Outside of Sky Tower/Outside The Digg
Sizermage - Thenton Tower
Xemime - Thenton Tower
Mummy Man - Thenton Tower
Rogue Knight - Thenton Tower
Pixie - Thenton Tower
Lumpus - Thenton Tower
Spectet - Thenton Tower
Warlock - Thenton Tower
Ozwarg - Thenton Tower
Demonite - Thenton Tower
Poltergeist - Thenton Tower Basement 
Nev - Thenton Tower Basement 
Deranger - Thenton Tower Basement 
Gold Basher - East of Rumuldar
Mad Clown - Beacom Cave
Hork - Beacom Cave
Red Dragon - Vangor's Cave
Vile Shadow - Vangor's Cave
AUGMENT INFO (A123)
When you start fighting Valrog (and Madocant), augments will drop. When you finish the Alchemy Pot quest, you'll be able to imbue these augments on your character(s)' equipment to enhance their performance. Below you can find how many steps it will take for the alchemy pot to finish attaching an augment and what their effects are.

It is highly recommended you imbue these items on only one piece of equipment at this time and one you will likely keep around forever. An Elven Cape (Bought in Agotrop) tends to be a favorite but Amulet of Might is not a bad choice either. 

Slime Fire/Wind/Ice/Lightning/Healing Stone = 400 Steps, +5 element.
Wyvern Fire/Wind/Ice/Lightning/Healing Stone = 800 Steps, +10 Element
Dragon Fire/Wind/Ice/Lightning/Healing Stone = 1200 Steps, +20 Element
Valrog Fire/Wind/Ice/Lightning/Healing Stone = 1600 Steps, +50 Element
Eternal Fire/Wind/Ice/Lightning/Healing Stone = 2400 Steps, +100 Element

Star of Valrog = 5000 Steps, Gives 10% of level as exp per step you take in Sky Tower/Digg

Slime Blue Diamond = 400 Steps, 0.5% Beat Resist
Wyvern Blue Diamond = 800 Steps, 1% Beat Resist
Dragon Blue Diamond = 1200 Steps, 1.5% Beat Resist
Valrog Blue Diamond = 1600 Steps, 2% Beat Resist
Eternal Blue Diamond = 2400 Steps, 3% Beat Resist

Slime Deathstone = 500 Steps, 1% Damage Increase
Wyvern Deathstone = 1000 Steps, 2% Damage Increase
Dragon Deathstone = 1500 Steps, 3% Damage Increase
Valrog Deathstone = 2500 Steps, 5% Damage Increase
Eternal Deathstone = 5000 Steps, 10% Damage Increase

Slime Pearl = 100 Steps , 0.5 Crit
Wyvern Pearl = 200 Steps, 1 Crit
Dragon Pearl = 500 Steps, 1.5 Crit
Valrog Pearl = 1500 Steps, 3 Crit
Eternal Pearl = 3500 Steps, 5 Crit

Slime Ruby = 100 Steps, 5 Strength
Wyvern Ruby = 200 Steps, 10 Strength
Dragon Ruby = 500 Steps, 15 Strength
Valrog Ruby = 1500 Steps, 25 Strength
Eternal Ruby = 3500 Steps, 50 Strength

Slime Quartz = 100 Steps, 5 Agility
Wyvern Quartz = 200 Steps, 10 Agility
Dragon Quartz = 500 Steps, 15 Agility
Valrog Quartz = 1500 Steps, 25 Agility
Eternal Quartz = 3500 Steps, 50 Agility

Slime Diamond = 100 Steps, 5 Defense
Wyvern Diamond = 200 Steps, 10 Defense
Dragon Diamond = 500 Steps, 15 Defense
Valrog Diamond = 1500 Steps, 25 Defense
Eternal Diamond = 3500 Steps, 50 Defense

Slime Sapphire = 100 Steps, 10 HP
Wyvern Sapphire = 200 Steps, 20 HP
Dragon Sapphire = 500 Steps, 30 HP
Valrog Sapphire = 1500 Steps, 50 HP
Eternal Sapphire = 3500 Steps, 100 HP

Slime Emerald = 100 Steps, 10 MP
Wyvern Emerald = 200 Steps, 20 MP
Dragon Emerald = 500 Steps, 30 MP
Valrog Emerald = 1500 Steps, 50 MP
Eternal Emerald = 3500 Steps, 100 MP

Slime Heartstone = 200 Steps, 15 HP & MP
Wyvern Heartstone = 400 Steps, 30 HP & MP
Dragon Heartstone = 1000 Steps, 45 HP & MP
Valrog Heartstone = 3000 Steps, 75 HP & MP
Eternal Heartstone = 7000 Steps, 150 HP & MP

OLD UPDATES


9/20/2013: Quests and Maps are now on separate pages to help with lag. Also, direct links to specific areas or their floors are in the table of contents. Edited the pets section and added farming tips (including a macro to farm easier) to main page.

9/9/13: Added a list of pets, mostly thanks to Alastair for getting them. I made corrections and added any I saw missing. If anyone else knows of any missing or would like to include additional information on the monsters, feel free to leave a comment here or e-mail me the information.

9/1/13: Edited in chest contents for Sky Tower. Thanks to Alastair for finding them and submitting them to me so I could edit them in.

4/21/13: Added maps of "Lava Cave" dungeon and some of the second bonus dungeon, "The Dig."

4/8/13: Thieves now can learn Outside and Antidote from GM intervention. Also added a note about Thieves, Monks, and Wizards getting an increase in their dodge rates. Also, Goof-offs now get the spell Magic Missile at level 225.

4/7/13: Wizards now have an option to trade in their Valrog weapons for altered, wizard friendly stats. This can be found under the wizard class section.

3/31/13 -  Added Sage's spell list. Description still needed.

3/30/13 - Added maps to the Sky Tower and Smack's Cave. If anyone would like to label stairs and treasure chests, I may reward you for it (assuming EVERYTHING is labeled correctly, neat and visible). Otherwise, they seem logical enough to see where you will end up. Also included Class descriptions (EXCEPT SAGE)

 3/29/13 - Included Evil World Map. Please note, I have all classes' spell lists EXCEPT SAGE. I have not gotten so far to make a dummy sage character to find when they learn spells, so for now, it's a bit of a mystery. More maps should be coming each week (Hopefully!)

 3/23/13 - I'm now hosting the game, so I'll be making a few small updates on here. I do not know if I'll be making more maps, but only time will tell. For now, I am including when classes learn certain spells, as well as bonus spells they can learn when they reach a certain level.

5 comments:

  1. Very nice work. Thanks.

    Rol

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  2. This comment has been removed by the author.

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  3. http://i.imgur.com/w0WZDq1.jpg

    Hopefully it's good enough now. I reccommend putting lifely listings in it yourself xD

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  4. http://i.imgur.com/akyv2E0.jpg Also another variation i just did I know I mess up a lot sorry o_o;; but I do love the blog aswell

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  5. just so anyone that re-visits this site knows: as of this date there is a game of DW:SoE running. goto http://www.byond.com/play/2129961064 to play. if that link does not work i will get a true link.

    ReplyDelete